Same rules apply as last week: These need to be things I have never seen before that feel fresh and original. They can range from comic book type villains to monsters to classic crime lords witha twist. Anything goes as long as it's a formidable foe.
And now, while I digest this ridiculously massive Newtown cafe breakfast, I'll try not to look awkward as I stay here and write.
TEN ANTAGONISTS YOU WOULDN'T WANT TO BE UP AGAINST.
As a baby, Alexi lost his most of vision from looking at the sun for too long when his mother was ignoring him.
His eyesight was so bad he had to use two magnifying glass lenses in his spectacles that made his eyes the size of teacups.
He looked ridiculous and hated the world as people laughed at him. But they didn't laugh long. Alexi harnessed the power of the sun with his magnifying glasses and used them to burn people to death with the heat of the light.
Alexi became: THE MAGNIFRIER.
GRANDPA IN NAM:
Everything is going swimmingly at Grandpa's 90th birthday until he has a sudden flashback to his time in Vietnam. Thinking the house has been invaded, Grandpa arms himself with guns and grenades, barricades the doors, and turns on his family. Grandpa's family must escape a mad war hero with skills as sharp as a faeces covered bamboo spear.
A scientist obsessed with horror stories creates a vampire the way he believes they're supposed to be - a LITERAL man/vampire bat hybrid. With leathery wings and a taste for blood, this vampire does not sparkle.
During a night fill at a local department store, a defective batch of Baby Alive dolls come alive. The staff must escape fifty babies so desperate for a "new Mummy" they'll smother you alive.
'WERE' means man. 'CAT' means cat. You can probably guess what Werecats are. But what about Catweres?
Catwere are ordinary cats who have been bitten by humans who carry the catwere gene. At every full moon, they turn from cats into mysterious, extremely attractive, intelligent, sly and selfish human beings. The Catwere council meets every full moon with leaders of their country, and secretly pull the strings from the inside. The thing is, the Catwere have a huge army. Millions of cats in millions of homes all over the world.
The Catwere have scientists working round the clock to create an antidote to keep them human. And when they do... they will strike, tooth and claw.
You have been kidnapped by a doctor who has created a super strong synthetic skin. He wants to graft it to you, and perform a series of torturous tests to establish the pain threshold and improve the skin. (Note: This is what I thought THE SKIN I LIVE IN was going to be about)
You're a policeman in a steampunk world where all gadgets and machines run by intricate cog systems. The Dryspell hits - suddenly nothing is working. The culprits are a gang of ruffians looking to take over the city. They've created a machine that dries up oil with a single zap. In a world where gadgets have taken over, you must learn to fight by hand to defeat the gang and win back the city.
You've been arrested for committing a brutal murder. Your prints and DNA are all over the place, and there's video footage of you committing the crime.
The thing is, you're an upstanding member of society. And you don't remember doing it. AND three other people have been arrested for committing murders in the EXACT same fashion this month. None of them remember it either.
Then you discover the truth. You have been framed by a serial killer you dub HYPNOKILLER. A mad woman capable of hypnotising anyone she likes to kill for her. But how will you find her?
Stephan's just cheated on his new girlfriend, which wouldn't be so bad if he hadn't just found out she's cursed to be TEENAGE MEDUSA and wants to turn him to stone.
You are the monster under the bed. You're trapped by an evil child bent on flushing you out and killing you. Although evil is not in your nature, you must destroy the child before it destroys you.
So some of these ended up not strictly antagonists, but never mind: I got a bunch of bad guys out of it.
Do your own!